![]() With Arrow, really, the question is whether this is going to be a man with super powers, or just the physically fastest man alive. But really, moving fast is not a bad thing, and I am excited to see Flash. There’s been a lot of buzz about Flash lately, as he’s going to be added as a character in Arrow. So whatever it is you are trying to do, haste lets you do more, faster. Usually, you see effects that include increased dodge ability, the ability to get in more actions in less time, and of course moving faster. The ability to move faster has a lot of applications. However, of all of these sorts of spells, If I had to pick one, it would be haste. Spells to increase strength, defenses, and just about everything you can think of. There are all sorts of spells to increase yourself and your own power. The best summon to have is, it seems, yourself. Combined with his other Ninjutsu, he can do all sorts of things with them. They are defense, distraction, they help him channel energy, buy time, and fight. He maybe creates more mirror images (Shadow Clones for him) than are really practical, but they get the job done. For the wizard on the go, being able to summon what you need to you is a good ability.įor the best example of this, there’s no one better than Naruto. The range on the spell is incredibly useful, too – remember in Goblet of Fire, when Harry summons his Firebolt, from way inside the castle? Handy trick, that. And because it works off of your mental image and meaning of the item you name, it can accomplish a lot for very little. Able to call to you whatever item you ask for, Accio is kind of just straight-forward useful. There are various summoning and telekinetic powers out there, but none work quite as well as Accio in the Harry Potter series. Yes, I have used this to teleport directly into a treasure room before. Having the DM reveal a whole dungeon to me, and have me move myself into the best spot in the place? Priceless. On a bad roll, things go poorly on a 20, though, I get to see everything in the area – and teleport everyone around me to a place of my choice. I am currently playing in a campaign where I have a teleporting character (of course), but the DM made teleporting dangerous – I roll on a table each time I teleport. If you don’t believe me, then try getting your hands on the ability to scry in a D&D game. You might have to focus through an implement (crystal ball), or might not have full control of it, but scrying is really powerful. Higher-end scrying is more like Dominic Deegan, able to see thing happening anywhere, able to see the past, able to see the future. Lower-end scrying would let you do things like see through illusions, find something closeby, or otherwise see something beyond normal perception. ![]() If knowledge is power – and School House Rock always said it was – then a good divination can get you all sorts of power. Scrying, or other sorts of divination, are a common sort of spell with many manifestations. Long range teleportation, like Manifold can use in Avengers, is the sort of middle-ground teleporting that deserves a solid place in any spellbook. Lower levels of teleportation are shown in spells like Dimension Door, or Blink, which can be used for closer-range movement and escape, more like Nightcrawler. The most powerful representation of teleporting would have to be Hiro Nakamura in Heroes, who can move in both time and space – can even stop time in doing so. Kind games leave teleport spots at the end of dungeons, so you don’t have to walk back out, after all. Are any of these sorts of skills, abilities, powers, or spells needed when you can teleport? With teleporting, you can avoid hazards, get in to place, or get out of a tight spot. Things like climbing, moving things, strength and acrobatics. There are a lot of tasks that are often accomplished by magic in worlds that have magic. So instead of this just being a personal choice about how good teleporting is, let me convince you on the inclusion of a good teleport spell on the list. If you know me, or read my recent blog post about Nightcrawler, you know I love teleporting. So maybe it’s better to say, these are the tops of spell types, the best for use, for your gaming wizard or fictional mage of choice! Teleport It’s a plot-changer, game-breaker, and is a bit too much. The king of these spells is the Wish spell, from D&D – basically, it does what all these spells do, and just about anything else. Are almost too powerful for regular sorts of use. There are some spells, of course, that are a bit much.
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